Metadata-Version: 1.2
Name: pygame_physics
Version: 0.0.0
Summary: A way to manage physics of objects in pygame
Home-page: https://github.com/GrantGMiller/pygame_physics
Author: Grant miller
Author-email: grant@grant-miller.com
License: PSF
Project-URL: Source Code, https://github.com/GrantGMiller/pygame_physics
Description: Pygame Physics
        ==============
        
        A simple way to manage physics in pygame.
        
        The Physics() object contains all the info you need.
        
        ::
        
            p = Physics(
        
                # rect is a pygame.Rect object that represents the object on screen
                rect,
        
                # All of these values are vectors (x, y) where the x/y represent pixels per second
                initVelocity=(0, 0),
                initAcceleration=(0, 0),
                initAngularVelocity=0,
                initAngularAcceleration=0,
                friction=0,  # friction in pixels per second (for both x and y directions)
                angularFriction=0,  # degrees per second
            )
Keywords: grant miller pygame physics
Platform: UNKNOWN
